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- global gVRSprite1
-
- on exitFrame
- set mousePoint to point(the mouseH, the mouseV)
- set spriteRect to rect(466, 377, 633, 480)
- if rollOver(gVRSprite1) then
- go(marker(0))
- exit
- end if
- cursor(200)
- cursor(-1)
- if inside(mousePoint, spriteRect) then
- go(marker(0) + 2)
- exit
- else
- go(marker(0) + 1)
- end if
- end
-